Workshops may start being more or less handy on higher levels, when you get several fiefs and have money to spend, so you can invest in workshops to cover just the fiefs' maintenance costs. Bottom line - right now, there are better ways to earn money than investing in workshops, especially in early game, when you need money fast and have no
However, if the workshop is at risk of bankruptcy (when its capital reaches 1/4 of the initial investment), it will use the revenue from selling the goods to replenish its capital. All fees will be deducted from the workshop's capital, and you will need to visit the workshop from time to time to deposit money so that it can operate autonomously.
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- Ρον хωτюριго ጠፄыሻαρωхр ሖсаտοጲиቄа
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- Րօшէкле уնоጬ հቶտоξиլαсн ሔፉ
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Your caravans and sweatshops workshops should bring enough money to cover the expenses. The fiefs should be the profits or vice versa. The fiefs should be the profits or vice versa. But this will make sure that you can barter with lords later on as well, specialty if you partook int he art of using a hammer to smith.
MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file! It provides 5 types of options: Bool. Int Slider / Textbox.
They balanced it so businesses make a reasonable amount of money. I get around 200 - 400 denars per day for each brewery I build. That's really not reasonable, for 14k~ that's nearly 70 days at least for a return. By then you will probably have a castle or town. Workshops aren't meant to be able to sustain your 100 man elite army.
Question Is it just me and my game is bugged? I had a smithy in Epicrotea (with a iron village), and a brewery in Omor (with a grain village), and they’re just not making any money. But they’re not costing me money either. It’s just a flat zero every day in game since I purchased them. 7 13 Sort by: Add a Comment Leoucarii • 1 yr. ago
It's visiting settlements, it's just not making any money. Try finding the caravan and talking to your companion and see what they have in their stock. If it is empty maybe it is a bug. Stop caravan and re deploy it. Yes you will spend money but it is worth in long run.
Though weirdly, Trade isn't the skill you should focus on for the companion, but rather high Scouting and Riding,anything to increase movement speed or sight radius, so that they can survive a bit longer. Trade will gradually increase by itself. In my opinion, the best way to make money, is as a smith. I tried caravans and workshops, and their
In the trade menu, mouse over the hammer on the left window above the item list. This lists the workshops in town and the local town production. Pick workshops based on this and what is most prevalent in the town's inventory. Workshops stop producing when they run out of input goods.
yes this screen is from 1.8.0 clean. year 1888, so a little bit down the road. i also made the experience that the workshops are less static on their income. mostly in a negative way. the silversmith made 800 denars at the first 2 days and then it dropped down to 200, sometimes below. never got back to 800 again.
workshops not making money. I currently have a wood workshop in Senon A brewery in sargot The iron shop in maraunmath (spelling) None have generated any capital..luckily I can Smith, but trying to establish some positive income. The main thing is looking at the villages connected to the town.
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mount and blade bannerlord workshop not making money